YAL lightmapper - light leaks and shadows problem

Blitz3D Forums/Blitz3D Programming/YAL lightmapper - light leaks and shadows problem

In my levels to speed up the lightmap rendering I do use a sort of culling to hide all but those map-lego pieces that are immediately surrounding the mesh being lit. The lightmap is saved for that mesh only. I saw very little fps hit when I ran it in the game. That method did greatly speed up light mapping though