"Once ive optimised this a bit, it should do everything ive seen SSwifts stuff do."
I wouldn't be so sure of that. :-)
Post a demo with the cube casting a shadow onto a sphere which is lit by a light source.
If your method is like Halo's then you're porbably wasting a lot of texture space on your shadows. Halo's method seems to create one texture per receiver. How will you shadow objects in a level like that?
Also my system has a lot of speed optimizations, soft shadows, and shadows fall off nicely at the edges of objects.
I wouldn't be so sure of that. :-)
Post a demo with the cube casting a shadow onto a sphere which is lit by a light source.
If your method is like Halo's then you're porbably wasting a lot of texture space on your shadows. Halo's method seems to create one texture per receiver. How will you shadow objects in a level like that?
Also my system has a lot of speed optimizations, soft shadows, and shadows fall off nicely at the edges of objects.