I have a 3DS that I load with loadanimmesh. This mesh is composed of several separated objects (boxes). I would like to split this mesh so that all these boxes are saved a separated b3D files.
I tried with countchildren and getchild but this doesn't seem to return any result.
Any idea/help appreciated.
Thanks
I tried with countchildren and getchild but this doesn't seem to return any result.
Any idea/help appreciated.
Thanks