Freeing a texture

Blitz3D Forums/Blitz3D Programming/Freeing a texture

I wouldn't have thought so. Not until you exit the program anyway, at which point Blitz apparently cleans everything away.

Question is: why would you want to use such bad programming practices? It's not hard to keep track of everything you create or load and free it again. It's a tad boring, I suppose, but it's not hard.