I *think* I understand you regarding primitives.
but a B3D won't necessarily contain ANY primitives, if perchance it did, then you *could* read the primitive in as a mesh, get it's dimensions and then create the primitive.
But if you're going so far as to read the mesh anyway, you may as well construct it as a new surface, thereby removing the problem of primitives altogether.
see the b3d example for more information
but a B3D won't necessarily contain ANY primitives, if perchance it did, then you *could* read the primitive in as a mesh, get it's dimensions and then create the primitive.
But if you're going so far as to read the mesh anyway, you may as well construct it as a new surface, thereby removing the problem of primitives altogether.
see the b3d example for more information