I'm working to improve YAL at the moment, now it uses vertex normals to smooth out the result:

To speed up YAL we need to speed up the raytracing (the slowest part, if you turn off the shadows the lightmap takes only a few seconds to finish), we can do it by using BSP trees for example.

To speed up YAL we need to speed up the raytracing (the slowest part, if you turn off the shadows the lightmap takes only a few seconds to finish), we can do it by using BSP trees for example.