Help mad sprite thing.

Blitz3D Forums/Blitz3D Programming/Help mad sprite thing.

What actually happend was that when I created the bullet. I set its x,y,z speed blah blah blah.

BUT. I didnt do a positionentity to move it to its new position .. ie on top of the gun emiiter.

As a result from what I could tell, it was then created at 0,0,0 then when its frist move was called. it moved to the emitter before then heading out the way I was meant to be shooting. As a reuslt if there was anything between 0,0,0 and my ship the bullet would prematurly collide with it.

Anyway I hope this helps the others who have had this problem.

So all that was needed was a position entity to force it into its new location before moving it off.

Quick note thanks to all those who chipped in on IRC to help me track down the problem.