@Dirk Krause
The Terrain are 720 Meshes and the Road are 1000 Meshes .
@Fredborg
If i move the Street up it must be min. one meter+
and i must use walls around the Road and i will drive
on terrain and the street without hills.
The CameraRange take not effect .
For the Terrain and Street Meshes i have a Auto Show/Hide
Function to speed up the program .
@RexRhino
the waypoints are from the activelog from gps receiver
and can exported as ascii file and this i read into
my prog.
@sswift
yes my GPS is accurate to 3 meters and it have
a sensor for the altitude to find the right height .
the waypoints i have sampled by driving around with my car
and some differences are no problem .
@all
next i will try to make the terrain a little bit
different
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to this
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The Terrain are 720 Meshes and the Road are 1000 Meshes .
@Fredborg
If i move the Street up it must be min. one meter+
and i must use walls around the Road and i will drive
on terrain and the street without hills.
The CameraRange take not effect .
For the Terrain and Street Meshes i have a Auto Show/Hide
Function to speed up the program .
@RexRhino
the waypoints are from the activelog from gps receiver
and can exported as ascii file and this i read into
my prog.
@sswift
yes my GPS is accurate to 3 meters and it have
a sensor for the altitude to find the right height .
the waypoints i have sampled by driving around with my car
and some differences are no problem .
@all
next i will try to make the terrain a little bit
different
|/|/|
|/|/|
|/|/|
|/|/|
to this
|\|/|
|/|\|
|\|/|
|/|\|