Why aren't these dynamic shadows UV-mapping right?

Blitz3D Forums/Blitz3D Programming/Why aren't these dynamic shadows UV-mapping right?

Cool, I am adding projection shadows on the weapon model. These are the high-res dynamic shadows you see in UT2003 when you walk under some lights.

Your server gives this:
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HTTP1.1 STATUS 403 Remote Access to this object forbidden This file cannot be directly accessed from a remote site, but must be linked through the Brinkster Member's site.
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