Why aren't these dynamic shadows UV-mapping right?

Blitz3D Forums/Blitz3D Programming/Why aren't these dynamic shadows UV-mapping right?

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Bit of an update, ive got movable light sources and recievers now. On to big time optimisations.

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Once ive optimised this a bit, it should do everything ive seen SSwifts stuff do. Ive tested it on a bit more advanced scenery, it works beutifully.