Of course the downside to using Flip False is that you will get tearing since the image onscreen is being redrawn at the same time the monitor is refreshing the picture.
The reason for using Flip is to avoid this problem.
@AbbaRue 10000 trees is alot of wood =) What kind of visibility culling do you have in place?
Perhaps by not drawing those trees that are not in view because they are behind the player or far away will give you a better speed up.
The reason for using Flip is to avoid this problem.
@AbbaRue 10000 trees is alot of wood =) What kind of visibility culling do you have in place?
Perhaps by not drawing those trees that are not in view because they are behind the player or far away will give you a better speed up.