B3d Pipeline v0.4
Morphs:
- Animate the mesh using any Max modifier
- Add a User Defined Property: "B3dMorph" (case sensitive)
NOTE: morphs make a bone per vertex, it's very easy to make huge, unworkable files - use with caution!
Optimize Keys:
- Optimize animation keys

Get it at the usual place...
-Pudding
Morphs:
- Animate the mesh using any Max modifier
- Add a User Defined Property: "B3dMorph" (case sensitive)
NOTE: morphs make a bone per vertex, it's very easy to make huge, unworkable files - use with caution!
Optimize Keys:
- Optimize animation keys

Get it at the usual place...
-Pudding