Why aren't these dynamic shadows UV-mapping right?

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Well doesn't Shawn's shadow routine do perspective shadows, not just directional light, like orthographics projection would give?

Dev, I would appreciate any help you can offer. I have a lot of things going on right now.

I have the lightmapping stuff taken care of, but want a method of having small entities like players and dynamic boxes cast a single shadow. I'm looking to UV map the shaded objects, not project a sprite like that MD2 terrain example. I'd like to start simple and make sure I understand the code, so that I can optimize it in the game engine.