Why aren't these dynamic shadows UV-mapping right?

Blitz3D Forums/Blitz3D Programming/Why aren't these dynamic shadows UV-mapping right?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

LOL - sorry, I guess that does sound kind of strange.

What I mean is that since you are projecting the image in perspective, one triangle in the top quad is getting more texels than the other, and causing distortion. The uvs are fine.