entity type

Blitz3D Forums/Blitz3D Programming/entity type

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I'm revisiting this problem, so I thought I'd bump this up and see if anyone has found any workaround.

The problem I'm having is my Max B3d Viewer recurses through the scene to calculate a bounding box so it can put the default camera somewhere reasonable. Right now if it hits a bone that doesn't match my naming convention ("bone" or "bip" prefix) it crashes - and there's not a damned thing I can do about it!

I was going to resort to parsing the b3d file to build this bounding box, but right now the viewer can be used with .x and .3ds files as well.

Any ideas?

(Yes I could write .x and .3ds file parsers too, but please, Blitz is supposed to make things easier!!)

-Pudding