The End-all Be-all Physics Engine

Miscellaneous Forums/Blitz Showcase/The End-all Be-all Physics Engine

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I have manually reduced (again :) ) the detail from 1042 polys to 725 without sensible detail losses. Now, only a redesign of the binoculars (which is the most polygon-eater part) can put the polycount at about 500 polys... maybe quad shaped binoculars would do the trick?

www.tecnomapper.com\bin\Goggles_725.zip

The sniper rifle is about ready, and I'll post it tomorrow (though I don't know if I'll be able to release a textured version of the model in time).