The End-all Be-all Physics Engine

Miscellaneous Forums/Blitz Showcase/The End-all Be-all Physics Engine

It's not exactly something to brag about.


So I decided that links aren't fast enough for making rigid bodies. I wrote some faster code that specifically handles rigid boxes of any dimensions. I think it's okay, but I can only get about 20 boxes before the framerate drops below 100. Didn't someone post some verlet code for handling like 100 rigid objects? I'd like to see what some other methods are.

It comes down to having 8 joints that correspond to the corners of a box. You average their positions to find where the box is centered, and then there are a couple of ways to find which way the box is rotated.