Here's a little of example of the effect.
The restricted camera range seems to work.
Use the up arrow key to bring the sphere out of the cube.
The restricted camera range seems to work.
Use the up arrow key to bring the sphere out of the cube.
Graphics3D 800, 600, 16, 1 AmbientLight 255,255,255 c = CreateCube() ScaleEntity c, 5,5,5 EntityColor c, 100, 20, 100 s = CreateSphere(12) EntityColor s, 255, 255, 0 PositionEntity s, 0, 3.99, 0 cam = CreateCamera() PositionEntity cam, 0, 10, -10 TurnEntity cam, 25,0,0 CameraZoom cam, 5 ; Try again with small range, far/near = 16/4 = 4. ; CameraRange cam, 4, 16 Repeat RenderWorld Flip If KeyDown(200) Then MoveEntity s, 0, .001, 0 ; up arrow If KeyDown(208) Then MoveEntity s, 0, -.001, 0 ; down Until KeyDown(1)