@ JFK
I'll bung in a config option for the 256 flag thing, but In my tests not having the +256 flag reduces it to 1 FPS or less, so you might not get any benefit out of it.
[edit] Ok it's in! After a few adjustments in merely halves the framerate on some brushes, but it's still usable so far, at least on my PC.
@ MasterBeaker
Your window order (texture preview and config) is screwed up tho.
Thanks.. Squashed it!
I wonder if its possible to calculate if more than one triangle (or backfacing triangles) are being written to at the same time (cos of shared UV space) and show a "!" icon somewhere. Maybe it'd be best to calculate this at load time and display a warning or something.
Triangle Based Masks seem dooable...
I'll bung in a config option for the 256 flag thing, but In my tests not having the +256 flag reduces it to 1 FPS or less, so you might not get any benefit out of it.
[edit] Ok it's in! After a few adjustments in merely halves the framerate on some brushes, but it's still usable so far, at least on my PC.
@ MasterBeaker
Your window order (texture preview and config) is screwed up tho.
Thanks.. Squashed it!
I wonder if its possible to calculate if more than one triangle (or backfacing triangles) are being written to at the same time (cos of shared UV space) and show a "!" icon somewhere. Maybe it'd be best to calculate this at load time and display a warning or something.
Triangle Based Masks seem dooable...