CameraPick, Terrain, and Heightmaps.

Blitz3D Forums/Blitz3D Beginners Area/CameraPick, Terrain, and Heightmaps.

Actually I need to refrase that. Each pixel in the height map corrisponds to the
vertex of 4 different triangles that make up a square.
Changing just 1 pixel with ModifyTerrain will make a
pointed square with 4 sides. I suggest you exparament
with ModifyTerrain.
ScaleEntity x,z times x,z coords in height map will
corrispond with the Terrain x,z coords of the closest
vertex.