FAO: sswift, shadow idea

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"Did you try to improve your shadow system so that we can have shadow on multitextured mesh .
For exemple I sent you a test with spherical mapping
and because of this effect, the shadow is not black, but colored with alpha (because you make "copyentity" )"


I knew I forgot something. I'll try to remember to look into that.


"I'd like to have shadow casters receive shadows also!"

Not possible right now. Can't get the locations of the vertices. Though one might be able to fake it with cubic mapping when that arrives.

But honestly, I don't have a lot of incentive to add that. My shadow system doesn't sell that well, and quite frankly, it's costly enough rendering shadows as it is. Casting shadows onto your characters would be suicide for your framerate. I already implemented soft shadows, which was silly cause that too causes a framerate hit. :-)

But I'll think about it.


"I might be interested in purchasing the shadow system, initaly I want it to show off some characters I've created for an upcoming RPG pack, does the shareware licence cover me on this?"

"And if I wanted to update to full version at a later date, can I just pay the difference?"


The answer to both your questions is....

Magic 8-ball says "Ask again later."

DAMN YOU magic 8-ball!!!

Okay I've shaken the 8-ball again, and it says:

"The ouloook looks positive."


Oh well I guess that's as close to a yes as we're gonna get. :-)


Yes. :-)