OK I've narrowed it down to what breaks the collision.
Everything works OK until I pick the object up.
When I pick up the object I parent it to the camera
I then drop the object by
from then on the object still collides but no list of collisions is generated and EntityCollided(p\body,Col_Object) returns false.
Any ideas how I can reactivate the collision list?
Everything works OK until I pick the object up.
When I pick up the object I parent it to the camera
EntityParent PickedEntity(),p\camera
I then drop the object by
EntityParent PickedEntity(),0
from then on the object still collides but no list of collisions is generated and EntityCollided(p\body,Col_Object) returns false.
Any ideas how I can reactivate the collision list?