Weird Collision Problem

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OK I've narrowed it down to what breaks the collision.

Everything works OK until I pick the object up.

When I pick up the object I parent it to the camera

EntityParent PickedEntity(),p\camera


I then drop the object by

EntityParent PickedEntity(),0


from then on the object still collides but no list of collisions is generated and EntityCollided(p\body,Col_Object) returns false.

Any ideas how I can reactivate the collision list?