FAO: sswift, shadow idea

Blitz3D Forums/Blitz3D Programming/FAO: sswift, shadow idea

yep
that's me for the example
:-)

So another question to you sswift
Did you try to improve your shadow system so that we can have shadow on multitextured mesh .
For exemple
I sent you a test with spherical mapping
and because of this effect, the shadow is not black, but colored with alpha (because you make "copyentity" )

Sure you told me to load the same mesh and do the same actions and animation, make it invisible and cast shadow from it.

But is there anyway to improve the shadow system ? and so that it is included in the library ?

ANother question
Is it possible to cast shadow on itself.
I mean
I have a temple.
I want shadow
But some of them will be on the temple ?

does swwift shadow system allow us to use complex geometry ?


thank you man :-)
Have a nice day byeybye