The answer is yes. If you use
ModifyTerrain terrain,1.5,1.5,0.9
or ModifyTerrain terrain,2.0,2.0,0.9
you will see the same triangular area of the terrain modified.
the ScaleEntity x,z values times the x,z pixel location
in the height map will corrispond to the terrain x,z coords.
ModifyTerrain terrain,1.5,1.5,0.9
or ModifyTerrain terrain,2.0,2.0,0.9
you will see the same triangular area of the terrain modified.
the ScaleEntity x,z values times the x,z pixel location
in the height map will corrispond to the terrain x,z coords.