"You seem to be well informed about shadows so..."
Yes, I've been known to cast one from time to time... :-)
"You still can't cast shadows from a boned, animated mesh right?"
Still can't? You've ALWAYS been able to cast shadows from a boned animated mesh with my shadow system. You just can't cast shadows ONTO the boned animated mesh.
Someone sent me an example of a character with bones doing a sweep kick that they were having an issue casting shadows from, but it just turned out that they were using scalemesh on the boned mesh which messed it up, when they should have used scaleentity. You only have to use scalemesh on the stuff you cast shadows onto.
Yes, I've been known to cast one from time to time... :-)
"You still can't cast shadows from a boned, animated mesh right?"
Still can't? You've ALWAYS been able to cast shadows from a boned animated mesh with my shadow system. You just can't cast shadows ONTO the boned animated mesh.
Someone sent me an example of a character with bones doing a sweep kick that they were having an issue casting shadows from, but it just turned out that they were using scalemesh on the boned mesh which messed it up, when they should have used scaleentity. You only have to use scalemesh on the stuff you cast shadows onto.