Weird Collision Problem

Blitz3D Forums/Blitz3D Programming/Weird Collision Problem

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I've come across something that may be a bug or maybe its just the fact I'm tired O.o

I'll try and keep it short, this is the problem.

I have set up collision between the player and a mesh.

The collision is of this type

EntityType player,Col_Player
EntityType mesh,Col_Object
Collisions Col_Player,Col_Object,1,1

so that's sphere to sphere and stop response.

The collision itself works fine, if I approach the object from any angle I stop, great.

The problem is that EntityCollided(mesh,Col_Player) returns false even though a collision has occured and been reacted to.

Any ideas?