I like the new knife Halo, feels very good. A couple of points though, you should run material based colision checking on it, i mean it shouldn't stick into certain materials such as metal, etc. Also if it gets stuck up high on a wall where its unreachable it should be possible to "shoot" it down again...then again thats going into a proper physics engine where you can shoot entitys and they react...
With regards to the physics engine and character based control, did you consider looking into being able to blowoff individual limbs of a character (like solider of fortune features) this would be really neat! its complex to handle at code level though...
With regards to the physics engine and character based control, did you consider looking into being able to blowoff individual limbs of a character (like solider of fortune features) this would be really neat! its complex to handle at code level though...