Texturing my terrain

Blitz3D Forums/Blitz3D Programming/Texturing my terrain

Floyd, sorry mate - tried it - no difference.

Shambler, you hit the nail on the head - so I wasnt to blame (for once!). Doing as you suggested I've taken off mipmapping and decreased the coord values.

Seems to do the trick, no leaking or gaps. But what are the disadvantages to turning off mipmapping ? and how is it gonna effect my program ??.

And yeap - you got it, the final outcome of this little proggie will be to use multiple textures on one surface with only one one loaded texturemap !?. (and another over the top for shadows and lightmapping)

Thanks guys.