Baudspeed, I am just starting out in Blitz3D and I am also
interested in an infinite terrain, using tiled mesh terrains. And I would be very interested in seeing your
source code. I have been debating wether to go with using
tiled meshes of tiled terrains. Terrains do have the
advantage of all the commands available for them. I was
interested in how you deal with moving over the landscape.
I want to create a 3D world that is created entirely on the
fly including landscape, plants, creatures, peoples. All
from a random seed value. So anyone that enters the same
seed value will get the same 3D world to explore.
I was inspired by the game Carnivores 2.
Anyway I sure look forward to seeing your code if you do
post it. No matter how messy it might be.
interested in an infinite terrain, using tiled mesh terrains. And I would be very interested in seeing your
source code. I have been debating wether to go with using
tiled meshes of tiled terrains. Terrains do have the
advantage of all the commands available for them. I was
interested in how you deal with moving over the landscape.
I want to create a 3D world that is created entirely on the
fly including landscape, plants, creatures, peoples. All
from a random seed value. So anyone that enters the same
seed value will get the same 3D world to explore.
I was inspired by the game Carnivores 2.
Anyway I sure look forward to seeing your code if you do
post it. No matter how messy it might be.