Okay,
I don't know if this helps, but I am working a team currently who do a render pass for each light (in C++).
Now maybe with 8 lights you can get more out of them by doing multiple rendering, is there anyway of adding to a render pass?
Perhaps in Blitz this is not quite possible, just a thought.
IPete2.
I don't know if this helps, but I am working a team currently who do a render pass for each light (in C++).
Now maybe with 8 lights you can get more out of them by doing multiple rendering, is there anyway of adding to a render pass?
Perhaps in Blitz this is not quite possible, just a thought.
IPete2.