sswift,sorry for the confusion.
I was hoping to paste the relevant bits of code from your lightmapper in to 'my' level code file to load my light map.
Something like entity texture, but that includes the luv info
I don't need to have your fully functioning lightmapper as part of my code file, just need to load the lightmap on to my level mesh.
If were to make a lightmap in max5 for expample how would I load that in blitz 3d.
I was hoping to paste the relevant bits of code from your lightmapper in to 'my' level code file to load my light map.
Something like entity texture, but that includes the luv info
I don't need to have your fully functioning lightmapper as part of my code file, just need to load the lightmap on to my level mesh.
If were to make a lightmap in max5 for expample how would I load that in blitz 3d.