I don't understand your question.
What about them? Those are called by the loadlightmap function. You don't need to call them seperately.
Just do this:
LoadLightMap("level.b3d", "level_lm.bmp", "level.luv")
That's it. Your level should be lightmapped as long as both those files and the level mesh is in the current directory.
What about them? Those are called by the loadlightmap function. You don't need to call them seperately.
Just do this:
LoadLightMap("level.b3d", "level_lm.bmp", "level.luv")
That's it. Your level should be lightmapped as long as both those files and the level mesh is in the current directory.