YAL update

Blitz3D Forums/Blitz3D Programming/YAL update

I don't understand your question.

What about them? Those are called by the loadlightmap function. You don't need to call them seperately.

Just do this:

LoadLightMap("level.b3d", "level_lm.bmp", "level.luv")

That's it. Your level should be lightmapped as long as both those files and the level mesh is in the current directory.