ohh. I was going to say that there's a line-tri dll, but I didn't realize it was giving UVs. looks good though. perhaps, instead of checking the distance of the ray with a threshold value, you could have an equation giving the intensity of the shadow(farther away, less intense shadow). while I realize that this is not a method that truely represents reality, it's a good way to give the effect of rays bouncing around.
[blabber]
I always thought it'd be cool to make a lightmapper. Maybe realtime radiosity (sounds like an oxymoron eh?). If I do try, I'll take it on the same way I'm taking on my physics system. simply as an educational and possibly useful challenge. I'm just blabbering. Maybe I'll do a sophesticated particle system... been done, but It'd be another fun challenge. hehehe. maybe sometime I could take all these "fun challenges" and make a game. Shadows-physics-gui system-particlew system-ohhhh maybe even a cutscene scripter! hehehe. That'd make a pretty slow game unless I optimize my systems sevierly which I intend to...........
[/blabber]
[blabber]
I always thought it'd be cool to make a lightmapper. Maybe realtime radiosity (sounds like an oxymoron eh?). If I do try, I'll take it on the same way I'm taking on my physics system. simply as an educational and possibly useful challenge. I'm just blabbering. Maybe I'll do a sophesticated particle system... been done, but It'd be another fun challenge. hehehe. maybe sometime I could take all these "fun challenges" and make a game. Shadows-physics-gui system-particlew system-ohhhh maybe even a cutscene scripter! hehehe. That'd make a pretty slow game unless I optimize my systems sevierly which I intend to...........
[/blabber]