remove some water

Blitz3D Forums/Blitz3D Programming/remove some water

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I think the entity order is on the right track, but the boat will not contribute to the z-buffer if you set it to anything other than 0. I've never tried this myself, but that's what it says in the docs. A potential solution may be to separate the inside of the boat's hull from the outside and set the entity order for that only.