Does CopyEntity create a new surface per instance?

Blitz3D Forums/Blitz3D Programming/Does CopyEntity create a new surface per instance?

Yes, I think you are right about using smaller groups of combined meshes; I will have to experiment to find the correct number to include in each segment.

The nice thing is that since I am dynamically generating my models and using uv's per poly to do texture tiling on the buildings, I can mix up the uv's to vary the tiles per building even though the whole group will be using only 1 "tilemap" texture. I would not be able to do it this way with copyentity as the mesh uv's could not be altered without affecting all copies.