If your models have multiple 'limbs' a surface will be created for each one. eg. if you use the old style hierarchy animations (like me) where each body part is a separate object, even if the whole thing only uses one texture you'll still get a separate surface per 'limb'.
When you use LoadMesh() the surfaces are automatically optimised by Blitz internally - so framerate can improve drastically (at the expense of animation). It sounds like this might be the root of your problem.
Hope that helps :)
When you use LoadMesh() the surfaces are automatically optimised by Blitz internally - so framerate can improve drastically (at the expense of animation). It sounds like this might be the root of your problem.
Hope that helps :)