..and never shake a baby.
IPete2
I've been finding it a battle sorting an easy, rapid and unified character animation workflow for Blitz as well (as a complete animation newbie). It seems that whatever workflow/software you use, there's always a catch - either in the speed of setting up/animating a character, part name labels being recorded, tranferring animations between models, having good ik, avoiding random crashes, slow preview speed or just getting a 100% accurate conversion to Blitz (scale/rotation/boned movement/..) without resorting to time wasting workarounds.
IPete2
I've been finding it a battle sorting an easy, rapid and unified character animation workflow for Blitz as well (as a complete animation newbie). It seems that whatever workflow/software you use, there's always a catch - either in the speed of setting up/animating a character, part name labels being recorded, tranferring animations between models, having good ik, avoiding random crashes, slow preview speed or just getting a 100% accurate conversion to Blitz (scale/rotation/boned movement/..) without resorting to time wasting workarounds.