verlet physics update

Blitz3D Forums/Blitz3D Programming/verlet physics update

With a plane, each point has a function. two points defines a line. a plane could intersect the line from many directiions. add another point, and you have the definition of a plane (geometrically speaking).

sswift:

your method is basically the same as my inversion-solution. an infinite plane on the car body that the wheels have to be below. the only problem is that the physics engine/blitz collisions keep on popping it back on top.