Here is a list of things for you to fix:
"Axe X" should be "X Axis"
You might want to change the name of the "Fixed" view mode to "Face Camera" so that it's more clear what it does.
It would be nice if in the "spherical" emitter mode, you could set it to emit only in one direction in addition to both directions at once as it does now.
In ring mode, I notice the starting location is pointing in the direction of the positive X axis. In the spherical mode, the starting location is the positive Y and negative Y axis. And in cylindrical, the cylinder is pointing up the Y axis.
I would argue that this is the wrong way to do it.
Imagine that you attach an emitter to a guy's arm/gun. Wherever that arm/gun points, that is where it's Z axis points. So emitters should emit down the Z axis, so that you can attach an emitter to something like a gun, and point the gun a direction, and have the emitter emit particles in that direction.
So the cylynder should have a circle which is on the XY plane, emitting down the Z axis. And the plane should also be on the XY axis. And the start of the ring should be where it is now, but the ring should be on the XY axis, and the angle should increase in a counterclockwise direction. And lastly, the sphere should emit in a positive Z and negative Z direction, unless the user selects that they just want to emit in the positive Z direction.
Also if the sphere has the ability to emit in both positive and negative directions, then why not the cylinder and plane as well? The ring too, could emit particles both outward and inward.
Here's some other spelling mistakes I noticed:
"somke" for the particle images should be "smoke".
"stopp" on the bottom of the screen should be "stop"
One last thing I would like to see is the ability to open a file browser on the partile texture menu and select a particle texture to load. When generating the code you'd probably want to leave the path out of the code though since you don't want that when you stick the code into a game you're gonna distribute.
I like the ability to select images from a list too. Maybe you could have the image list look for all images in an image directory under the EXE and put those on the list of images you can select from automatically so that folks can add the particles they use a lot to that directory for easy browsing?
"Axe X" should be "X Axis"
You might want to change the name of the "Fixed" view mode to "Face Camera" so that it's more clear what it does.
It would be nice if in the "spherical" emitter mode, you could set it to emit only in one direction in addition to both directions at once as it does now.
In ring mode, I notice the starting location is pointing in the direction of the positive X axis. In the spherical mode, the starting location is the positive Y and negative Y axis. And in cylindrical, the cylinder is pointing up the Y axis.
I would argue that this is the wrong way to do it.
Imagine that you attach an emitter to a guy's arm/gun. Wherever that arm/gun points, that is where it's Z axis points. So emitters should emit down the Z axis, so that you can attach an emitter to something like a gun, and point the gun a direction, and have the emitter emit particles in that direction.
So the cylynder should have a circle which is on the XY plane, emitting down the Z axis. And the plane should also be on the XY axis. And the start of the ring should be where it is now, but the ring should be on the XY axis, and the angle should increase in a counterclockwise direction. And lastly, the sphere should emit in a positive Z and negative Z direction, unless the user selects that they just want to emit in the positive Z direction.
Also if the sphere has the ability to emit in both positive and negative directions, then why not the cylinder and plane as well? The ring too, could emit particles both outward and inward.
Here's some other spelling mistakes I noticed:
"somke" for the particle images should be "smoke".
"stopp" on the bottom of the screen should be "stop"
One last thing I would like to see is the ability to open a file browser on the partile texture menu and select a particle texture to load. When generating the code you'd probably want to leave the path out of the code though since you don't want that when you stick the code into a game you're gonna distribute.
I like the ability to select images from a list too. Maybe you could have the image list look for all images in an image directory under the EXE and put those on the list of images you can select from automatically so that folks can add the particles they use a lot to that directory for easy browsing?