EPS V2.0 Alpha Demo : Particules Engine

Blitz3D Forums/Blitz3D Programming/EPS V2.0 Alpha Demo : Particules Engine

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I looked at your particle demo now. I'm very impressed with it!

It's better than my old particle system, and it's even better in most ways than the new "Firestorm" particle system which I was working on to replace my old particle system.

The fact that it has this editor also adds tons of value to it. And the ability to save your particle settings... You guys are just crazy. :-)

I'm not even sure if I should bother working on that Firestorm particle system any more now! :-) I'd have to do better than this, and that would be really hard. :-)

Honestly, I'm surprised it's this good!

My first particle system which I wrote for Dark Basic didn't have emitters.

My second particle system, the "Swift Particle System" for Blitz had emitters, and emitters of different shapes, but it used start and end angles and polar coordinates to define what directions particles emitted in. Which was the wrong thing to do.

Only in my third particle system incarnation did I realise that I should use a vector pointing in a direction to define the direction the particles emit in, and then an angle of offset from that, instead of using starting and ending angles.

You on the other hand seem to have done everything right right off the bat. :-) Did you base your particle system off those found in software like 3D Studio Max? I never looked at the particle systems in that when writing my own stuff, to get ideas, but I probably should have!