verlet physics update

Blitz3D Forums/Blitz3D Programming/verlet physics update

heres a little update

i have some time right now to work on the code. i was just going to do a little more clean-up but i decided to give it a major overhaul instead.

currently i have yanked out almost all the car specific stuff like the part wheel body etc. i have broken down the do_verlet function into a series of sub functions like it should be. so basically the code is WAY more generic right now.

im trying to solve the collapsing problem right now it turning into a real stinker. i tried what you said miracle but it screwed up the handling so bad i abandoned the attempt.

in summary the good news is its way more generic
the bad news is the inversion problem is gonna take time to solve right.