If I use camerapick to return a triangle from the terrain, does each triangle point correspond to a pixel in the heightmap? If I use the scale of the texture, and the position of the terrain, and the position of the triangle corner, can I reverse enginere to find which pixel in the heightmap represent that triangle corner?
Is there a one to one ratio between the pixels in the heightmap and the points in the terrain?
Is there a one to one ratio between the pixels in the heightmap and the points in the terrain?