Has anyone got a quick and dirty routine to test whether a sphere is intersecting with a box? I tried using Dave Bird's Area Collision lib in the code archives, but it doesn't seem to be 100% accurate.
I know you could use perhaps use MeshesIntersect etc, but I would prefer to use a purely mathematical solution if possible.
I know you could use perhaps use MeshesIntersect etc, but I would prefer to use a purely mathematical solution if possible.