verlet physics update

Blitz3D Forums/Blitz3D Programming/verlet physics update

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That's why I'm not using blitzes system. It's to inflexible. Which makes it easy to use, but in this case it screws things up. the other advantage to custom collision systems is that you can get important values such as penetration distance etc. The main problem is that it takes a while to put together the system, and it would most definately be slower. Unless of course you did specialized optimizations, which is what I'm attempting. This makes it much harder, but hopefully it'll make the system run at a reasonable speed.