That sounds great, and basically very easy to implement.
But before I scrap a 100 lines of code for a rewrite, dare I ask err... are you sure that HideEntity on a light will stop Mark calculating using that light???
Cheers and thanks for the help.
But before I scrap a 100 lines of code for a rewrite, dare I ask err... are you sure that HideEntity on a light will stop Mark calculating using that light???
Cheers and thanks for the help.