Don't know where to start really, it's just a similar walk to the default biped walk.
But the biped dafult is better becasue it plants its heel first, not the flat foot.( heel plant, lift)
Its basically no where near UT2003 standard.( though its a good starting point). it doesn't loop either. unless you you chop off the first 7 frames and then animate it in place
I hate to keep knocking you halo , but you keep making these outrageous statements.I suggest if you are serious about animation you get a book called
'The animators survival kit' by richard williams.
Lot of game industry animators use this as reference
here is one I am working on for the lawdogs mod at PU
http://www.planetunreal.com/pearman/personalsite/test.avi
perhaps too much head movement, but looking ok
But the biped dafult is better becasue it plants its heel first, not the flat foot.( heel plant, lift)
Its basically no where near UT2003 standard.( though its a good starting point). it doesn't loop either. unless you you chop off the first 7 frames and then animate it in place
I hate to keep knocking you halo , but you keep making these outrageous statements.I suggest if you are serious about animation you get a book called
'The animators survival kit' by richard williams.
Lot of game industry animators use this as reference
here is one I am working on for the lawdogs mod at PU
http://www.planetunreal.com/pearman/personalsite/test.avi
perhaps too much head movement, but looking ok