Biped Character Animation without Character Studio

Miscellaneous Forums/Blitz Showcase/Biped Character Animation without Character Studio

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Don't know where to start really, it's just a similar walk to the default biped walk.
But the biped dafult is better becasue it plants its heel first, not the flat foot.( heel plant, lift)
Its basically no where near UT2003 standard.( though its a good starting point). it doesn't loop either. unless you you chop off the first 7 frames and then animate it in place

I hate to keep knocking you halo , but you keep making these outrageous statements.I suggest if you are serious about animation you get a book called
'The animators survival kit' by richard williams.
Lot of game industry animators use this as reference

here is one I am working on for the lawdogs mod at PU

http://www.planetunreal.com/pearman/personalsite/test.avi

perhaps too much head movement, but looking ok