I definatly agree on verlet being the best known integrator games. Yeah. that's a pretty good summary of pros and cons. Another pro is that even if you already have a system handeling non-physical movement(blitz), it's easy to continue the motion of an object before physics was turned on.
I'm not entirely sure of the first part of the most annoing problem, but I think it may have been solved by the author of Advanced Charachter physics. Infinitely strong strings. immediate correction.
I'm not entirely sure of the first part of the most annoing problem, but I think it may have been solved by the author of Advanced Charachter physics. Infinitely strong strings. immediate correction.