Biped Character Animation without Character Studio

Miscellaneous Forums/Blitz Showcase/Biped Character Animation without Character Studio

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These are a couple of animations I made in 3ds max, without using Character Studio. I've never had much luck with CS exports, and wanted to make sure that the orientations of the limbs all stay the same.

http://www.leadwerks.com/walk.zip

The walk animation looks pretty much like motion capture. The feet are easy to keep in one place if you just position the whole model each frame so that the foot doesn't move. The jump animation needs more work, but I didn't want to spend a lot of time on it right now.

I know this isn't the "right" way to do it, but there are three things to consider.

1) I've seen virtually no character animations in Blitz at all, by anyone.

2) They only have to be made once.

3) It looks damn good.

Weighing a mesh onto a skeleton is no big deal. Maybe if a few of us work on this, we can make a full set of anims. An easy way to do it is to take the Half-Life SDK and use the animations as a reference to copy frame-by-frame. These anims were made from scratch, but I think I would need some kind of reference to make a running animation.

If you delete all the keys in either anim, the figure will be standing at attention, with all joints rotated to 0,0,0.