Everyone seems to be confused about surfaces.
If you use copyentity in blitz, then entities are treated as a single surface. OR ARE THEY?
And what about if you texture these copied entities with different textures... does it make any difference?
And no quessing, just the ones who know... tell me the truth, I know it's out there ;)
If you use copyentity in blitz, then entities are treated as a single surface. OR ARE THEY?
And what about if you texture these copied entities with different textures... does it make any difference?
And no quessing, just the ones who know... tell me the truth, I know it's out there ;)