It is indeed a problem if you want to construct rooms by hollowing out a box shape.
Since this generates overlapping geometry you are going to get lightmapping irregularities.
The whole idea behind creating rooms like this is that it is fast/easy to do, if you have to then adjust the walls of the room you created you might as well build it as separate walls in the first place.
Maybe when hollowing out a shape there should be an option to not create overlapping geometry.
Since this generates overlapping geometry you are going to get lightmapping irregularities.
The whole idea behind creating rooms like this is that it is fast/easy to do, if you have to then adjust the walls of the room you created you might as well build it as separate walls in the first place.
Maybe when hollowing out a shape there should be an option to not create overlapping geometry.